![]() ![]() Many blocks are simply misshapen and have no flow out of the box. For instance, there are few ways to get off a platform and while cliffside roads are actually pretty neat and underrated you can't leave them without some sort of long straight. Why do we even have those connectors when the game works just fine if you use TM Unlimiter to get rid of them? Both the platform ramp and the GP block with the brown ramp would be a great transition to an uphill GP or tunnel block, but you can't because there are connectors in the way. A lot of nice things are impossible because you can't put the blocks together. Canyon has one, and it causes the car to flip. Stadium had 3 platform blocks with a ramp on them. The fact that the blue-to-red GP corners are asymmetric is endlessly annoying and makes banked blocks virtually useless. ![]() On the subject of pretty looking but useless blocks, the hill that goes between both levels of cliffside roads is only usable uphill because there's an overhang DIRECTLY above the road which you crash into if you attempt a downhill transition and go 5kph too fast. At least provide an alternate version of these blocks with no obstacles around the edge. There is a reason why no one really uses the bay highways for transitional purposes except at very low speed. And the few blocks without railings have lightposts instead. Any sort of interesting transition you could make with the GP pieces is cockblocked by the railings around these blocks. ![]()
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